
RETEARN · B2C · FINTECH
MVP DeFi Deposits
- Product Dev
- 0 → 1
Experiment 01


Statistical significance: 92%
Experiment 02


Statistical significance: 90%
Experiment 03


Statistical significance: 95%
Experiment 04


Statistical significance: 97%
Experiment 05
My approach. Segment the audience, understand their motivations and challenges, then design a personalised experience for the selected groups.
What beginners dream about. Analytics showed that 60% of the audience we needed to influence were newcomers to music. Qualitative research revealed two motivations: play a favourite song and perform popular songs for friends.
What gets in the way. Progress feels slow, regular practice is difficult without a clear goal, and a favourite song can be too challenging. When the effort is greater than expected, beginners quit.
From research to a practice plan. Six music teachers recommended regular practice and a minimum weekly commitment. I developed around 40 personalisation ideas from these findings. In this experiment, users chose their weekly practice time, and a graph showed how many months it could take to reach the next level.


Statistical significance: 95%
Experiment 06


Statistical significance: 86%